Thursday, March 24, 2011

An Aside: One's Influence of Actions by Others

Hey all, quick post for the day, but just wanted to say a quick message about role-playing up ahead: there is a time and place for giving advice and a time and place to not give advice. 

There are going to be times in this last part of the game where a person's decision will fundamentally impact the future and present of their character.......and sometimes, their action may not be the best "outcome".  But there's part of the point of role-playing, to see where our characters take us and see what they should do.  If a person pauses to think about an important decision, and your character isn't there, then do your best to NOT say anything.  The goal should be to let players make their own decisions.

By advising someone of what to do, you may think you are helping; instead what you are doing is creating another layer of bureaucracy to their way of thinking.  If the person pauses, and you and a couple of others give advice, then the person will be considering how to handle the situation WHILE ensuring that they don't piss you off.   If they're considering something they're not supposed to, aka your advice, then you're hurting the role-playing. 

That's not to say there isn't any time to interfere; the player might really be making a shocking or perhaps unwise choice.  But if the player decides to do that, respect it, and role-play it out.  You can ask your fellow player about it after the game if you must.

In a small group like ours, just saying "Don't do it!" get have a BIG impact on how a person goes about thinking about how to resolve his/her decision.  So, do your best, and if your character is not there, don't get involved.

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